Breath
Bloom
Why?
For a school project
When?
As part of LABS, I contributed to The Canterbury Tales, a storytelling game created by my lecturers.
Each participant developed an individual project set within this imaginative world. My creation is an interactive wearable that deepens the connection between humans and nature while sparking critical reflection on environmental change.
The mask, built with Arduino technology, integrates both functionality and symbolism. A small air pump delivers oxygen to the wearer’s nose while releasing a calming fragrance. The hollow front contains live plants, allowing the wearer to literally carry a piece of nature with them. Beyond its striking visual presence, Breath Bloom addresses urgent themes of air quality and our shifting relationship with the environment. In open air, the wearer encounters an unpleasant scent. It's a sensory nudge encouraging them to put on the mask and enjoy its restorative qualities. This deliberate discomfort invites questions: Will we truly become dependent on such devices in the future? And if not, what actions can we take now to protect the world we breathe in? Through this blend of technology, sensory design, and symbolism, Breath Bloom challenges audiences to reconsider how we coexist with nature and what it will take to preserve it for generations to come.






